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Source Constellation

(New in v2.5.1)

The basic simulator design assumes a single source at a given position (x,y)(x,y). This is important for the roulette simulator which expands ψ\psi around the apparent position corresponding to (x,y)(x,y).

The SourceConstellation makes it possible to add multiple sources to one constellation. This should work fine with raytrace, but there is not yet support to manage this with a roulette simulation.

To use a SourceConstellation each constituent source is created as usual and added to the constellation at a given (x,y)(x,y) coordinate, using the addLens() method.