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The Roulette Formalism

The figure shows the set-up for the flat-sky approximation,
with the source plane (the lens plane) a distance D_{\mathrm{S}}
(D_{\mathrm{L}}) from the observer.

The figure shows the set-up for the flat-sky approximation, with the source plane (the lens plane) a distance DSD_{\mathrm{S}} (DLD_{\mathrm{L}}) from the observer.

The observed lensing is decomposed into two steps, as shown by the figure. The first step is a translation (deflection), corresponding to the difference between apparent (θ\boldsymbol{\theta}) and actual (β\boldsymbol{\beta}) source position:

α=θβ.\boldsymbol{\alpha}=\boldsymbol{\theta}-\boldsymbol{\beta}.

We have already seen that the deflection angle α\boldsymbol{\alpha} may be expressed as the gradient of the two-dimensional projected lensing potential. In the roulette formalism this translates into a set of so-called roulette amplitudes. In particular

α=θψR=(α10,β10),\boldsymbol{\alpha}=\nabla_\theta\psi^\textrm{R}=-(\alpha^0_1,\beta^0_1),

where (α10,β10)(\alpha_1^0,\beta_1^0) is a vector of roulette amplitudes, as defined above.

The second step is the actual, non-linear distortion, and may be expresed through higher-order derivatives of the lensing potential. The distorted image is drawn in a local co-ordinate system in the lens plane, centred at θ=(θ1,θ2)\boldsymbol{\theta}=(\theta_1,\theta_2). Following Clarkson, we use polar co-ordinates for the distorted image. While Clarkson used (r,ϕ)(r,\phi) we will use (θ~,ϕ)(\tilde{\theta},\phi), since we use angular units.

The source image is described in Cartesian co-ordinates (β~1,β~2)T(\tilde{\beta}_1,\tilde{\beta}_2)^\textrm{T} centered at β\boldsymbol{\beta} in the source plane.

The lens plane, viewed face-on. The dashed vector
\boldsymbol{\theta}=(\theta_1,\theta_2) gives the position of the
image’s light centre (the small dot) relative to the lens. The local
polar co-ordinate system (\tilde{\theta},\phi) is centred on this
light centre, with \tilde\theta the (angular) radius and \phi the
angle from the local polar axis (parallel to the global \theta_1
direction). The global coordinate directions \theta_1,\theta_2,
centred on the lens, are shown for reference.

Figure 2:The lens plane, viewed face-on. The dashed vector θ=(θ1,θ2)\boldsymbol{\theta}=(\theta_1,\theta_2) gives the position of the image’s light centre (the small dot) relative to the lens. The local polar co-ordinate system (θ~,ϕ)(\tilde{\theta},\phi) is centred on this light centre, with θ~\tilde\theta the (angular) radius and ϕ\phi the angle from the local polar axis (parallel to the global θ1\theta_1 direction). The global coordinate directions θ1,θ2\theta_1,\theta_2, centred on the lens, are shown for reference.

The source plane, viewed face-on. The dashed vector
\boldsymbol{\beta}=(\beta_1,\beta_2) gives the position of the
source’s light centre (the small dot) relative to the optical axis.
The local Cartesian co-ordinate system (\tilde{\beta}_1,\tilde{\beta}_2)
is centred on this light centre, parallel to the global
\beta_1,\beta_2 axes. The global coordinate directions
\beta_1,\beta_2, centred on the optical axis, are shown for
reference.

Figure 3:The source plane, viewed face-on. The dashed vector β=(β1,β2)\boldsymbol{\beta}=(\beta_1,\beta_2) gives the position of the source’s light centre (the small dot) relative to the optical axis. The local Cartesian co-ordinate system (β~1,β~2)(\tilde{\beta}_1,\tilde{\beta}_2) is centred on this light centre, parallel to the global β1,β2\beta_1,\beta_2 axes. The global coordinate directions β1,β2\beta_1,\beta_2, centred on the optical axis, are shown for reference.

Thus the light observed at a position (pixel) (θ~,ϕ)(\tilde{\theta},\phi) is drawn from a different position (pixel) (β~1,β~2)=D(θ~,ϕ)(\tilde{\beta}_1,\tilde{\beta}_2)=\mathcal{D}(\tilde{\theta},\phi) in the source image. From Eq. (48) in Clarkson (2016) it is possible to show that the mapping D\mathcal{D} is given as

[β~1β~2]=θ~[cosϕsinϕ]+m=1θ~mm!s=0m+1cm+s(αsmAs+βsmBs)[C+C]C±=±sm+1,cm+s=1(1)m+s4={0,m+s is even,12,m+s is odd,As=[cos(s1)ϕcos(s+1)ϕsin(s1)ϕsin(s+1)ϕ],Bs=[sin(s1)ϕsin(s+1)ϕcos(s1)ϕcos(s+1)ϕ].\begin{aligned} \begin{bmatrix} \tilde{\beta}_1 \\\\ \tilde{\beta}_2 \end{bmatrix} &= \tilde{\theta}\cdot\begin{bmatrix} \cos\phi \\\\ \sin\phi \end{bmatrix} + \sum_{m=1}^{\infty} \frac{\tilde{\theta}^m}{m!} \cdot\sum_{s=0}^{m+1} c_{m+s} \left(\alpha_s^m \boldsymbol{A}_{s} + \beta_s^m \boldsymbol{B}_{s} \right) \begin{bmatrix} C^+ \\\\ C^- \end{bmatrix} \\ C^\pm &= \pm \frac{s}{m+1}, \\ c_{m+s} &= \frac{1 - (-1)^{m+s}}{4} = \begin{cases} 0, \quad m+s \text{ is even},\\ \frac12, \quad m+s \text{ is odd}, \end{cases} \\ \boldsymbol{A}_{s} &= \begin{bmatrix} \cos{(s-1)\phi} & \cos{(s+1)\phi} \\ -\sin{(s-1)\phi} & \sin{(s+1)\phi} \end{bmatrix}, \\ \boldsymbol{B}_{s} &= \begin{bmatrix} \sin{(s-1)\phi} & \sin{(s+1)\phi} \\ \cos{(s-1)\phi} & -\cos{(s+1)\phi} \end{bmatrix}. \end{aligned}

The coefficients αms\alpha_m^s and βms\beta_m^s depend on the lens potential ψR(θ1,θ2)\psi^\textrm{R}(\theta_1,\theta_2), from which one may derive the physical properties of the lens.

In practice the sum has to be truncated by limiting mm0m\le m_0 for some m0m_0.

The roulette amplitudes are always calculated in a specific Reference Point. In the next section we will give expressions for calculating the roulette amoplitudes.

References
  1. Clarkson, C. (2016). Roulettes: a weak lensing formalism for strong lensing: II. Derivation and analysis. Classical and Quantum Gravity, 33(24), 245003. 10.1088/0264-9381/33/24/245003