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The Roulette Formalism

DRAFT under construction

TODO The formalism should be rewritten to use angular distances. In the implementation, the primary unit is pixels in the source plane. However, ψ\psi is a function of ξ\boldsymbol{\xi} in the lens plane, still measured by the same linear unit. It would be convenient if we could avoid the scaling and still get consistent nomenclature.

The figure shows the set-up for the flat-sky approximation, with the source plane (the lens plane) a distance D_{\mathrm{S}} (D_{\mathrm{L}}) from the observer.The figure shows the set-up for the model used. In particular, the local coordinate systems used in the source plane and lens plane are shown.
α_sm=12δ_0sD_Lm+1_k=0m(mk)(C_sm(k)_ξ_1+C_sm(k+1)_ξ_2)_ξ_1mk_ξ_2kψ\alpha\_s^m = - \frac{1}{2^{\delta\_{0s}}} D\_\textrm{L}^{m+1} \sum\_{k=0}^m\binom{m}{k} \left(\mathcal{C}\_s^{m(k)}\partial\_{\xi\_1}+\mathcal{C}\_s^{m(k+1)}\partial\_{\xi\_2}\right) \partial\_{\xi\_1}^{m-k}\partial\_{\xi\_2}^k\psi
C_sm(k)=1π_ππdϕsinkϕcosmk+1ϕcossϕ\mathcal{C}\_s^{m(k)}=\frac{1}{\pi}\int\_{-\pi}^{\pi}{\rm d}\phi\sin^k\phi\cos^{m-k+1}\phi\cos s\phi
β_sm=D_Lm+1_k=0m(mk)(S_sm(k)_ξ_1+S_sm(k+1)_ξ_2)_ξ_1mk_ξ_2kψ\beta\_s^m=-D\_\textrm{L}^{m+1}\sum\_{k=0}^m\binom{m}{k}\left({\mathcal{S}}\_s^{m(k)}\partial\_{\xi\_1}+{\mathcal{S}}\_s^{m(k+1)}\partial\_{\xi\_2}\right)\partial\_{\xi\_1}^{m-k}\partial\_{\xi\_2}^k\psi
S_sm(k)=1π_ππdϕsinkϕcosmk+1ϕsinsϕ.\mathcal{S}\_s^{m(k)}=\frac{1}{\pi}\int\_{-\pi}^{\pi}{\rm d}\phi\sin^k\phi\cos^{m-k+1}\phi\sin s\phi.

The observed lensing is decomposed into two steps, as shown the figure. The first step is a translation (deflection), corresponding to the difference Δη\boldsymbol{\Delta\eta} between actual (η_act\boldsymbol{\eta}\_\textrm{act}) and apparent (η_app\boldsymbol{\eta}\_\textrm{app}) source-plane position. In the roulette formalism, this translational part of the lensing is given as $$

Δη=η_appη_act=D_S(α0_1,β0_1),\boldsymbol{\Delta\eta} =\boldsymbol{\eta}\_\textrm{app}-\boldsymbol{\eta}\_\textrm{act} =-D\_\textrm{S}\cdot(\alpha^0\_1,\beta^0\_1),

$where where (\alpha^0_1,\beta^0_1)$ is a vector of roulette amplitudes, as defined above.

The second step is the actual, non-linear distortion. The distorted image is drawn in a local co-ordinate system in the lens plane, centred at ξ=(ξ1,ξ2)\boldsymbol{\xi}=(\xi_1,\xi_2), which corresponds to η_app\boldsymbol{\eta}\_\textrm{app} in the source plane. We write ξ=ξ\xi=|\boldsymbol{\xi}| for the distance between the distorted image and the lens in the lens plane. Since ξ\boldsymbol{\xi} and η_app\boldsymbol{\eta}\_{\mathrm{app}} lie on the same line through the viewpoint (cf. figure), we have

ξ=ξ=D_LD_Sη_app.\xi = |\boldsymbol{\xi}| = \frac{D\_\textrm{L}}{D\_\textrm{S}}\cdot|\boldsymbol{\eta}\_{\mathrm{app}}|.

Following Clarkson, we use polar co-ordinates (r,ϕ)(r,\phi) for the distorted image. The source image is described in Cartesian co-ordinates (x,y)(x^\prime,y^\prime) centered at η_act\boldsymbol{\eta}\_\textrm{act} in the source plane. Thus the light observed at a position (pixel) (r,ϕ)(r,\phi) is drawn from a different position (pixel) (x,y)=D(x',y')=\mathcal{D}(r,ϕ)(r,\phi) in the source image. From~Eq.~48 in \citet{Clarkson_2016_II} it is possible to show that the mapping D\mathcal{D} is given as $$ \begin{aligned} \frac{D_{\mathrm{L}}}{D_{\mathrm{S}}}\cdot

[xy]\begin{bmatrix} x' \\\\ y' \end{bmatrix}

r\cdot\begin{bmatrix} \cos\phi \\ \sin\phi \end{bmatrix} + \sum_{m=1}^{\infty} \frac{r^m}{m!\cdot D_{\mathrm{L}}^{m-1}} \cdot\sum_{s=0}^{m+1} c_{m+s} \left(\alpha_s^m \boldsymbol{A}_{s} + \beta_s^m \boldsymbol{B}_{s} \right) \begin{bmatrix} C^+ \\ C^- \end{bmatrix} \\\\ C^\pm &= \pm \frac{s}{m+1},\\\\ c_{m+s} &= \frac{1 - (-1)^{m+s}}{4} = \begin{cases} 0, \quad m+s \text{ is even},\\\\ \frac12, \quad m+s \text{ is odd}, \end{cases} \\\\ \boldsymbol{A}_{s} &= \begin{bmatrix} \cos{(s-1)\phi} & \cos{(s+1)\phi} \\\\ -\sin{(s-1)\phi} & \sin{(s+1)\phi} \end{bmatrix}, \\\\ \boldsymbol{B}_{s} &= \begin{bmatrix} \sin{(s-1)\phi} & \sin{(s+1)\phi} \\\\ \cos{(s-1)\phi} & -\cos{(s+1)\phi} \end{bmatrix}. \end{aligned} $Thecoefficients The coefficients \alpha_m^sand and \beta_m^sdependonthelenspotential depend on the lens potential\psi(\xi_1,\xi_2)$, from which one may derive the physical properties of the lens.

In practice the sum has to be truncated by limiting mm0m\le m_0 for some m0m_0.

The roulette amplitudes are always calculated in a specific Reference Point.